"c4.initiate"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.8"
	"soundlevel"		"SNDLVL_80dB"
	"wave"			")weapons/c4/c4_initiate.wav"
	"ignore_occlusion"	"1"
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "CS_limit_start"
		}

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"mixer"
			{
				"mixgroup" "C4Foley"
			}
		}
	}
}

"c4.keypressquiet"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.22"
	"soundlevel"		"SNDLVL_40dB"
	"ignore_occlusion"	"1"
	"rndwave"
	{
		"wave"	")weapons/c4/key_press1.wav"
		"wave"	")weapons/c4/key_press2.wav"
		"wave"	")weapons/c4/key_press3.wav"
		"wave"	")weapons/c4/key_press4.wav"
		"wave"	")weapons/c4/key_press5.wav"
		"wave"	")weapons/c4/key_press6.wav"
		"wave"	")weapons/c4/key_press7.wav"
	}
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "CS_limit_start"
		}

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"mixer"
			{
				"mixgroup" "FoleyWeapons"
			}
		}
	}
}


"c4.plantquiet"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.4"
	"soundlevel"		"SNDLVL_45dB"
	"ignore_occlusion"	"1"
	"wave"			")weapons/c4/c4_plant_quiet.wav"
}


"c4.disarmstart"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_85dB"
	"wave"			")weapons/c4/c4_disarmstart.wav"
	"soundentry_version" "2"
	"ignore_occlusion"	"1"
	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "CS_limit_start"
		}

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"mixer"
			{
				"mixgroup" "All"
			}
			
			"volume_falloff"
			{	
				"input_max" "2000.0"
			}
		}
	}
}

"c4.disarmfinish"
{
	"channel"		"CHAN_ITEM"
	"volume"		"0.7"
	"soundlevel"		"SNDLVL_85dB"
	"wave"			")weapons/c4/c4_disarmfinish.wav"
	"ignore_occlusion"	"1"
	"soundentry_version" "2"
	"operator_stacks"
	{
		"start_stack"
		{
			"import_stack" "CS_limit_start"
		}

		"update_stack"
		{
			"import_stack" "CS_update_foley"
			"mixer"
			{
				"mixgroup" "All"
			}
			
			
		}
	}
}

"c4.explode"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1.0"
	"soundlevel"	"SNDLVL_NONE"
	"wave"		"weapons/c4/c4_explode1.wav"
}


"c4.click"
{
	"channel"		"CHAN_WEAPON"
	"volume"		"0.6"
	"soundlevel"		"SNDLVL_80dB"
	"wave"			"weapons/c4/c4_click.wav"
}

"c4.draw"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.1"
	"soundlevel"		"SNDLVL_60dB"
	"wave"			"weapons/c4/c4_draw.wav"
}


"c4.plant"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.6"
	"soundlevel"		"SNDLVL_80dB"
	"ignore_occlusion"	"1"
	"wave"			"weapons/c4/c4_plant.wav"
}

"C4.PlantSound"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"soundlevel"		"SNDLVL_60dB"
	"ignore_occlusion"	"1"
	"wave"			"weapons/c4/c4_beep2.wav"
}

"C4.PlantSoundB"
{
	"channel"		"CHAN_STATIC"
	"volume"		"0.3"
	"soundlevel"		"SNDLVL_60dB"
	"ignore_occlusion"	"1"
	"wave"			"weapons/c4/c4_beep3.wav"
}

"C4.ExplodeWarning"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"		")SNDLVL_NONE"
	"ignore_occlusion"	"1"
	"wave"			"UI/arm_bomb.wav"


	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "CS_update_linear_falloff"
			"volume_falloff_linear"
			{
				"input_min" "30.0"    // distance falloff starts
				"input_max" "3000.0"  // distance falloff ends
				"input_map_min" "1.0" // volume multiplier at minimum distance
				"input_map_max" "0.7" // volume multiplier at maximum distance
			}
		}
	}
}

"C4.ExplodeTriggerTrip"
{
	"channel"		"CHAN_STATIC"
	"volume"		"1"
	"soundlevel"		")SNDLVL_NONE"
	"wave"			"items/nvg_on.wav"

	"soundentry_version" "2"

	"operator_stacks"
	{
		"update_stack"
		{
			"import_stack" "CS_update_linear_falloff"
			"volume_falloff_linear"
			{
				"input_min" "30.0"    // distance falloff starts
				"input_max" "3000.0"  // distance falloff ends
				"input_map_min" "1.0" // volume multiplier at minimum distance
				"input_map_max" "0.7" // volume multiplier at maximum distance
			}
		}
	}
}